UI/UX Case Study

VRFiT

VRFiT

VRFiT

Revolutionising Fashion E-commerce through AI-Driven Virtual Try-On Solution

Revolutionising Fashion E-commerce through AI-Driven Virtual Try-On Solution

Revolutionising Fashion E-commerce through AI-Driven Virtual Try-On Solution

How Lagogo and VirtualFit's AR Technology Transformed Online Shopping, Reduced Return Rates, and Enhanced Customer Satisfaction

How Lagogo and VirtualFit's AR Technology Transformed Online Shopping, Reduced Return Rates, and Enhanced Customer Satisfaction

Project Time Duration

10

10

Weeks

Weeks

+10

+10

Screens

Screens

User Group

Targeting people who had an online shopping experience before with over

1000 times

Targeting people who had an online shopping experience before with over

1000 times

My Role

Concept

Concept

Research

Research

Interface

Interface

Prototyping

Prototyping

Interaction

Interaction

OVERVIEW

In the fast-evolving e-commerce world, Lagogo, a renowned fashion brand, faced significant challenges with high return rates and customer dissatisfaction. Traditional online shopping methods often fail to meet consumer expectations for a seamless and personalised experience, resulting in wasted resources due to unsellable returned items. Recognising the need for innovation, Lagogo partnered with VirtualFit to revolutionise the online shopping experience through cutting-edge technology.The collaboration led to the development of VRFIT, an AI-driven virtual try-on app. This innovative solution leverages augmented reality (AR) to allow customers to try on clothes virtually from the comfort of their homes. By offering a more immersive and realistic shopping experience, VRFIT aims to boost customer confidence, reduce return rates, and increase conversion rates.

OVERVIEW

OVERVIEW

In the fast-evolving e-commerce world, Lagogo, a renowned fashion brand, faced significant challenges with high return rates and customer dissatisfaction. Traditional online shopping methods often fail to meet consumer expectations for a seamless and personalised experience, resulting in wasted resources due to unsellable returned items. Recognising the need for innovation, Lagogo partnered with VirtualFit to revolutionise the online shopping experience through cutting-edge technology.The collaboration led to the development of VRFIT, an AI-driven virtual try-on app. This innovative solution leverages augmented reality (AR) to allow customers to try on clothes virtually from the comfort of their homes. By offering a more immersive and realistic shopping experience, VRFIT aims to boost customer confidence, reduce return rates, and increase conversion rates.

CURRENT PROBLEMS

CURRENT PROBLEMS

1

Return Issues

Return Issues

Since consumers can't see the actual product before buying, they often buy multiple items to try on and then return many of them.

Since consumers can't see the actual product before buying, they often buy multiple items to try on and then return many of them.

2

Impulse Buying

Impulse Buying

Influenced by ads and trends, consumers often buy products they don't need.

Influenced by ads and trends, consumers often buy products they don't need.

3

Fake Reviews

Fake Reviews

Fake reviews make it hard for consumers to judge product quality, leading to poor purchasing decisions and lowering shopping experience and brand trust.

Fake reviews make it hard for consumers to judge product quality, leading to poor purchasing decisions and lowering shopping experience and brand trust.

4

Lack of a Personalised Cart

Lack of a Personalised Cart

The shopping cart lacks a sorting system, making it hard to determine necessary items, often leading to impulse purchases.

The shopping cart lacks a sorting system, making it hard to determine necessary items, often leading to impulse purchases.

Therefore, I have identified the current problems and decided to proceed with the following process for the next phase of design and development.
Let's move forward.

Therefore, I have identified the current problems and decided to proceed with the following process for the next phase of design and development.
Let's move forward.

DESIGN PROCESS

DESIGN PROCESS

Empathize

User research

Competitors Analysis

quantitative Research

Define

User research

Competitors Analysis

quantitative Research

Ideate

Brain storming

user flow

paper sketch

Prototype

Low fidelity wireframe

high fidelity wireframe

Test

Visual design

interaction

Before beginning the design process, I conducted a market trend survey on the current development of virtual fitting technology, and then proceeded to conduct user research to gather relevant data.

Before beginning the design process, I conducted a market trend survey on the current development of virtual fitting technology, and then proceeded to conduct user research to gather relevant data.

MARKET RESEARCH

MARKET RESEARCH

Based on market research, the findings summarize the impulsive shopping behavior of consumers, the growing demand for virtual fitting room markets, and the potential environmental benefits of using AR technology in virtual fitting rooms.

Based on market research, the findings summarize the impulsive shopping behavior of consumers, the growing demand for virtual fitting room markets, and the potential environmental benefits of using AR technology in virtual fitting rooms.

60%of user

admit that their purchases are impulsive

Market trend new report that:
The virtual fitting room market

valued at USD 4.55 billion in 2023,

reach USD 20.63 billion by 2030.

Europe is expected to see significant growth, driven by increasing adoption of AR-fitting in retail.

High demand

for personalized and customizable shopping experiences increasing grow

Future Potential was prove that AR try-on technology supports sustainability by reducing waste from returns and excess inventory.

USER INTERVIEWS

USER INTERVIEWS

We conducted a series of user interviews and surveys to delve into consumers' online shopping habits and their experiences with purchasing clothes online. These interviews provided valuable insights that guided the design and development of our VirtualFit app.

We conducted a series of user interviews and surveys to delve into consumers' online shopping habits and their experiences with purchasing clothes online. These interviews provided valuable insights that guided the design and development of our VirtualFit app.

USERS & AUDIENCE

Tech-savvy millennials aged 20-40

Preference for online shopping over traditional retail

Experienced online shoppers with over 1,000 previous online purchases

Interview Questions:

Survey Questions:

FINDINGS FROM THE INTERVIEWS

FINDINGS FROM THE INTERVIEWS

We conducted a series of user interviews and surveys to delve into consumers' online shopping habits and their experiences with purchasing clothes online. These interviews provided valuable insights that guided the design and development of our VirtualFit app.

AFFINITY MAP

AFFINITY MAP

After conducting user interviews and surveys, I created an affinity map to condense user behaviors and needs.

After conducting user interviews and surveys, I created an affinity map to condense user behaviors and needs.

After conducting user research, I identified several issues and summarized them using an Affinity Map. Next, I will use personas and user journeys to simulate real user scenarios and further define and delve into these problems.

After conducting user research, I identified several issues and summarized them using an Affinity Map. Next, I will use personas and user journeys to simulate real user scenarios and further define and delve into these problems.

USER PERSAONAS

USER PERSAONAS

I simulated the backgrounds of two users in real-life situations, the pain points they encountered, and the goals they hoped to achieve.

I simulated the backgrounds of two users in real-life situations, the pain points they encountered, and the goals they hoped to achieve.

USER JOURNEYS

USER JOURNEYS

We simulated the backgrounds of two users in real-life situations, the pain points they encountered, and the goals they hoped to achieve.

We simulated the backgrounds of two users in real-life situations, the pain points they encountered, and the goals they hoped to achieve.

INSIGHT

INSIGHT

Based on the above user research, I have selected four key items as priorities for the next design phase.

Based on the above user research, I have selected four key items as priorities for the next design phase.

Importance of relying on user reviews

Importance of relying on user reviews

Social media influence leads to impulse buying

Social media influence leads to impulse buying

Blindly following trends leads to increased shopping frequency

Blindly following trends leads to increased shopping frequency

Unable to try on clothes causes size, fit, or color problems, resulting in cumbersome returns

Unable to try on clothes causes size, fit, or color problems, resulting in cumbersome returns

solution

VR Fit offers a solution: an innovative virtual fitting that allows users to experience personalized virtual try-ons and interact with the community, aiming to enhance the online shopping experience.

VR Fit offers a solution: an innovative virtual fitting that allows users to experience personalized virtual try-ons and interact with the community, aiming to enhance the online shopping experience.

KEY SOLUTIONS AND STRATEGIES

KEY SOLUTIONS AND STRATEGIES

Personal Preferences Settings

Personal Preferences Settings

Allows users to set personal preferences to receive recommendations that better match their needs, reducing impulse buying opportunities.

Allows users to set personal preferences to receive recommendations that better match their needs, reducing impulse buying opportunities.

Personalized Wardrobe

Personalized Wardrobe

Offers functions similar to a shopping cart but with enhanced organization and management features, allowing users to group and save their favorite items.

Offers functions similar to a shopping cart but with enhanced organization and management features, allowing users to group and save their favorite items.

Virtual Try-On Technology

Virtual Try-On Technology

Users can use AR technology in the virtual wardrobe to try on items and share the results with the community, gaining genuine user feedback and reducing return rates.

Users can use AR technology in the virtual wardrobe to try on items and share the results with the community, gaining genuine user feedback and reducing return rates.

Customer Community

Users can share their try-on photos in the community and ask for opinions from others, helping to reduce the impact of fake reviews.

Users can share their try-on photos in the community and ask for opinions from others, helping to reduce the impact of fake reviews.

Before proceeding with the design, I identified some potential challenges. I then conducted a competitor analysis to see how others are addressing these issues and to gather some suggestions to inform my upcoming design.

Before proceeding with the design, I identified some potential challenges. I then conducted a competitor analysis to see how others are addressing these issues and to gather some suggestions to inform my upcoming design.

CHALLENGES

CHALLENGES

Ensuring AR technology accurately represents the fit and appearance of clothing on different user body types.

Ensuring AR technology accurately represents the fit and appearance of clothing on different user body types.

Ensuring AR technology accurately represents the fit and appearance of clothing on different user body types.

Designing a seamless user experience that connects to the checkout pages of various stores.

Designing a seamless user experience that connects to the checkout pages of various stores.

Designing a seamless user experience that connects to the checkout pages of various stores.

Ensuring compatibility and usability of virtual products across different platforms and devices.

Ensuring compatibility and usability of virtual products across different platforms and devices.

Ensuring compatibility and usability of virtual products across different platforms and devices.

Determining the role of Web3 technology in the project, especially for using virtual goods on other platforms.

Determining the role of Web3 technology in the project, especially for using virtual goods on other platforms.

Determining the role of Web3 technology in the project, especially for using virtual goods on other platforms.

COMPETITOR ANALYSIS

COMPETITOR ANALYSIS

DIRECT COMPETITORS

DIRECT COMPETITORS

Let's start the design process! First, confirm the design tasks, then proceed with creating the information architecture.

Let's start the design process! First, confirm the design tasks, then proceed with creating the information architecture.

TASK PROCESS

TASK PROCESS

INFORMATION ARCHITECTURE

INFORMATION ARCHITECTURE

Next, start designing the product !

Next, start designing the product !

LOW FIDELITY

LOW FIDELITY

After verifying my building information, I contemplated my layout design arrangement. Subsequently, I proceeded to draft my wireframe.

After verifying my building information, I contemplated my layout design arrangement. Subsequently, I proceeded to draft my wireframe.

DESIGN SYSTEM

DESIGN SYSTEM

Through careful selection of colours, design layouts, and interactive elements, I've established a set of clear and concise
design principles

Through careful selection of colours, design layouts, and interactive elements, I've established a set of clear and concise design principles

VISUAL DESIGN

VISUAL DESIGN

Through careful selection of colours, design layouts, and interactive elements, I've established a set of clear and concise
design principles

Personal Preferences Settings

preference

preference

After the user logs in, a series of questions will be asked to the user. This can accurately recommend users’ preferred styles

After the user logs in, a series of questions will be asked to the user. This can accurately recommend users’ preferred styles

preference

preference

There will be a series of styles, colors and other issues for users to test. The test page uses pictures to let users make choices

There will be a series of styles, colors and other issues for users to test. The test page uses pictures to let users make choices

Personal Preferences Settings

Homepage

Homepage

Homepage

Displayed here are recommended product combinations determined through user testing based on the user's personal style preferences.

Displayed here are recommended product combinations determined through user testing based on the user's personal style preferences.

Displayed here are recommended product combinations determined through user testing based on the user's personal style preferences.

Search Bar

Search Bar

Search Bar

Users can search for any desired product through the search bar

Users can search for any desired product through the search bar

Users can search for any desired product through the search bar

Video stories

Video stories

Video stories

Video stories based on user preferences will be displayed here

Video stories based on user preferences will be displayed here

Video stories based on user preferences will be displayed here

Product

Product

Product

Users can add their favourite products

Users can add their favourite products

Users can add their favourite products

Personalised Wardrobe

Wardrobe

Wardrobe

Wardrobe

When the user clicks to add the product. The product will be added to this wardrobe. Users can add groups or write group names according to their own categories

When the user clicks to add the product. The product will be added to this wardrobe. Users can add groups or write group names according to their own categories

When the user clicks to add the product. The product will be added to this wardrobe. Users can add groups or write group names according to their own categories

create group name

create group name

create group name

Users can create groups for the products they have joined and modify their names.

Users can create groups for the products they have joined and modify their names.

Users can create groups for the products they have joined and modify their names.

add Product

add Product

add Product

Adding this product to wardrobe

Adding this product to wardrobe

Adding this product to wardrobe

Personalised Wardrobe

Wardrobe - Dress Me

Wardrobe - Dress Me

Wardrobe - Dress Me

When the user clicks to add the product. The product will be added to this wardrobe. Users can add groups or write group names according to their own categories

When the user clicks to add the product. The product will be added to this wardrobe. Users can add groups or write group names according to their own categories

When the user clicks to add the product. The product will be added to this wardrobe. Users can add groups or write group names according to their own categories

Auto matching style

Auto matching style

Auto matching style

Users can change to another mode from the Wardrobe. That is the automatic matching function. Users can see the overall effect of automatic matching to decide whether this style is suitable for them

Users can change to another mode from the Wardrobe. That is the automatic matching function. Users can see the overall effect of automatic matching to decide whether this style is suitable for them

Users can change to another mode from the Wardrobe. That is the automatic matching function. Users can see the overall effect of automatic matching to decide whether this style is suitable for them

Virtual Try-On Technology

VR-Try on

VR-Try on

VR-Try on

When the user clicks to add the product. The product will be added to this wardrobe. Users can add groups or write group names according to their own categories

When the user clicks to add the product. The product will be added to this wardrobe. Users can add groups or write group names according to their own categories

When the user clicks to add the product. The product will be added to this wardrobe. Users can add groups or write group names according to their own categories

VR Try-on

VR Try-on

VR Try-on

Through VR try-on, users can simulate trying on clothes and change the clothes in the wardrobe through the following options

Through VR try-on, users can simulate trying on clothes and change the clothes in the wardrobe through the following options

Through VR try-on, users can simulate trying on clothes and change the clothes in the wardrobe through the following options

try-on record

try-on record

try-on record

After completing the simulated fitting, the user can record the fitting results

After completing the simulated fitting, the user can record the fitting results

After completing the simulated fitting, the user can record the fitting results

Customer Community

Community

Community

Community

This community allows users to initiate questions to ask people about their opinions on style and try-on results, and then initiate voting.

This community allows users to initiate questions to ask people about their opinions on style and try-on results, and then initiate voting.

This community allows users to initiate questions to ask people about their opinions on style and try-on results, and then initiate voting.

Ask question

Ask question

Ask question

Users can ask questions here

Users can ask questions here

Users can ask questions here

voting

voting

voting

After users record the fittings, they can choose to post the fitting results in the community and then add the first-vote direction, allowing people to vote.

After users record the fittings, they can choose to post the fitting results in the community and then add the first-vote direction, allowing people to vote.

After users record the fittings, they can choose to post the fitting results in the community and then add the first-vote direction, allowing people to vote.

USABILITY TESTING

USABILITY TESTING

We conducted two iterations of usability studies to evaluate and refine the VirtualFit app.

We conducted two iterations of usability studies to evaluate and refine the VirtualFit app.

FIRST USABILITY STUDY

FIRST USABILITY STUDY

Objective: Assess initial wireframes to identify usability issues and gather insights for design improvement. Methodology: Participants interacted with low-fidelity wireframes and completed specific tasks.

Objective: Assess initial wireframes to identify usability issues and gather insights for design improvement. Methodology: Participants interacted with low-fidelity wireframes and completed specific tasks.

task

task

1.

Finding what to do next.

Finding what to do next.

2.

Evaluating if recommended products matched their preferences.

Evaluating if recommended products matched their preferences.

3.

Assessing the attractiveness of app functions.

Assessing the attractiveness of app functions.

4.

Understanding the clarity of the layout.

Understanding the clarity of the layout.

findings

findings

Users found it difficult to determine the next steps, indicating a need for clearer navigation cues.

While some recommendations were appreciated, others did not align with user preferences, suggesting improvements in the recommendation algorithm.

Certain functions were not as appealing or engaging as expected.

Users reported that the layout was somewhat cluttered, requiring a more streamlined design.

 

Users found it difficult to determine the next steps, indicating a need for clearer navigation cues.

While some recommendations were appreciated, others did not align with user preferences, suggesting improvements in the recommendation algorithm.

Certain functions were not as appealing or engaging as expected.

Users reported that the layout was somewhat cluttered, requiring a more streamlined design.

 

FUTURE DEVELOPMENT PLAN

FUTURE DEVELOPMENT PLAN

Revenue Model

Revenue Model

Free Download and Membership Fees: The product is available for free download, but the virtual try-on feature requires a membership fee. This model helps attract more initial users while providing a sustainable revenue source.

Free Download and Membership Fees: The product is available for free download, but the virtual try-on feature requires a membership fee. This model helps attract more initial users while providing a sustainable revenue source.

User Engagement Strategy

User Engagement Strategy

Points and Levels System: Users earn points by shopping on the platform and sharing their try-on results. These points can be exchanged for discount codes once they reach a certain amount. This not only encourages more interaction but also enhances user loyalty to the brand.

Community Participation: Users can share their try-on experiences and results within the community, helping to build an authentic user review system and reduce the impact of fake reviews.

Points and Levels System: Users earn points by shopping on the platform and sharing their try-on results. These points can be exchanged for discount codes once they reach a certain amount. This not only encourages more interaction but also enhances user loyalty to the brand.

Community Participation: Users can share their try-on experiences and results within the community, helping to build an authentic user review system and reduce the impact of fake reviews.

Future Development Directions

Future Development Directions

Virtual Product Purchases: We plan to introduce an option for virtual product purchases, allowing users to buy virtual clothing instead of physical products. This not only enhances our eco-friendly image but also attracts consumers interested in digital fashion and sustainability.

Virtual Product Purchases: We plan to introduce an option for virtual product purchases, allowing users to buy virtual clothing instead of physical products. This not only enhances our eco-friendly image but also attracts consumers interested in digital fashion and sustainability.

PROJECT OUTCOME & REFLECTIONS

PROJECT OUTCOME & REFLECTIONS

PROJECT OUTCOME

The VirtualFit project successfully assisted Lagogo in building a new platform that significantly enhances customer satisfaction. The platform has transformed the online shopping experience by integrating AI-driven virtual try-on technology, making it more interactive and personalized. Key outcomes of the project include:

+

PROJECT OUTCOME

The VirtualFit project successfully assisted Lagogo in building a new platform that significantly enhances customer satisfaction. The platform has transformed the online shopping experience by integrating AI-driven virtual try-on technology, making it more interactive and personalized. Key outcomes of the project include:

+

PROJECT OUTCOME

The VirtualFit project successfully assisted Lagogo in building a new platform that significantly enhances customer satisfaction. The platform has transformed the online shopping experience by integrating AI-driven virtual try-on technology, making it more interactive and personalized. Key outcomes of the project include:

+

REFLECTIONS

REFLECTIONS

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Copyright © 2023  Designed by Narako Portfolio

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Copyright © 2023  Designed by Narako Portfolio